Item
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Description
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Greater Dye of INT (Int 1 Men -1)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 1 Men -2)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 1 Men -3)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 1 Wit -1)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 1 Wit -2)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 1 Wit -3)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 2 Men -2)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 2 Men -3)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 2 Men -4)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 2 Wit -2)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 2 Wit -3)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 2 Wit -4)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 3 Men -3)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 3 Men -4)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 3 Men -5)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 3 Wit -3)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 3 Wit -4)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 3 Wit -5)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 4 Men -4)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 4 Men -5)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 4 Men -6)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 4 Wit -4)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 4 Wit -5)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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Greater Dye of INT (Int 4 Wit -6)
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Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
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